Mumbai Teen Krrish Makhijani Drives Change Through Social Innovation Projects

New Delhi [India], December 27: Mumbai’s youth are stepping up to tackle real-world challenges, and 17-year-old Krrish Makhijani is at the forefront with three impactful initiatives—The End Game, Urban Moisture Project, and Hands On Hope. A student at Jamnabai Narsee International School, Krrish represents a growing wave of socially conscious students emerging from international curriculum [...]

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PNN Verified Media or Organization • 11 Apr, 2026 Agency
December 27, 2024 • 4:24 PM  0
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Mumbai Teen Krrish Makhijani Drives Change Through Social Innovation Projects
ge Through Social Innovation Projects
New Delhi [India], December 27: Mumbai’s youth are stepping up to tackle real-world challenges, and 17-year-old Krrish Makhijani is at the forefront with three impactful initiatives—The End Game, Urban Moisture Project, and Hands On Hope. A student at Jamnabai Narsee International School, Krrish represents a growing wave of socially conscious students emerging from international curriculum [...]
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Mumbai Teen Krrish Makhijani Drives Change Through Social Innovation Projects

Krrish Makhijani

New Delhi [India], December 27: Mumbai’s youth are stepping up to tackle real-world challenges, and 17-year-old Krrish Makhijani is at the forefront with three impactful initiatives—The End Game, Urban Moisture Project, and Hands On Hope. A student at Jamnabai Narsee International School, Krrish represents a growing wave of socially conscious students emerging from international curriculum institutions in the city.

His projects span critical areas—mental health, urban sustainability, and youth empowerment—reflecting the diverse range of issues young changemakers are addressing today.

The End Game uniquely combines the cognitive strategy of chess with mental health awareness. This initiative creates peer-led spaces for open conversations and workshops while offering chess-based website training to help students develop problem-solving skills and resilience. Krrish even coded the website himself, making it an entirely self-driven initiative. “Chess is more than a game; it’s a tool to build focus, strategic thinking, and a calmer mind,” says Krrish. “We want to normalize conversations about mental health while engaging students in activities that improve cognitive and emotional well-being.”

PNN Verified Media or Organization • 11 Apr, 2026 Agency

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